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Profesjonal Modeling Programs (not free)
 
Evolve. Your work. Your way


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Do you have the vision to bring 3D film effects to the big screen? How about generating realistic characters in a top-selling game? Maybe rich and complex design visualization is in your plan? Or perhaps your school is ready to introduce a new dimension to your curriculum? Whether you are new to Autodesk 3ds Max technology or already a fan of the world's #1 3D animation solution, 3ds Max 7 will empower you to boldly tackle even the most radical creative challenges.

You bring the imagination. We'll bring the rest. Introducing 3ds Max 7—the must-have 3D modeling, animation, and rendering solution for demanding artists, schools, and production environments. This landmark release of Autodesk Media and Entertainment’s award-winning software raises the bar once again, defining the new state of the art in 3D animation for game development, design visualization, feature film and television effects, and education.


New Features

3ds Max 7 software offers powerful new features designed to increase performance and boost productivity

blue_arrow.gif Industry-leading normal mapping tools:  3ds Max 7 animation technology includes all new tools for creating normal maps and previewing the results in the viewport using DX9 shaders. Plus, 3ds Max 7 is now the first major 3D application to support normal maps in the rendering process, allowing artists to add amazing detail while limiting the total volume of geometry in a scene.

blue_arrow.gifCharacter creation and animation: 3ds Max 7 software introduces great character modeling tools into the skinning system to make incredibly detailed and realistic characters. 3ds Max 7 software also includes the award-winning character animation system, Autodesk® Character Studio®, as a fully integrated standard component.

blue_arrow.gifPerformance: Stability and performance are critical issues to any 3D artist. 3ds Max 7 technology continues to enhance stability while introducing numerous performance enhancements, including the new TurboSmooth smoothing system, increased Viewport speed, and a new Object Culling system that procedurally reduces the number of objects displayed, keeping the focus on critical aspects of the scene.

blue_arrow.gifFeature demos:  Learn new features at your desktop with downloadable video modules for 3ds Max and Character Studio.

blue_arrow.gifDownload the 3ds Max 7 New Features Guide [PDF, 17 MB]  for a complete rundown of all the tremendous new additions.


Autodesk Subscription

Protect your software investment with Autodesk Subscription: the easiest way to keep your animation tools up-to-date.


3ds Max 7 training

Master your craft and fully leverage your 3ds Max 7 software with world-class training programs and products from Autodesk.


3ds Max 7 downloads

Find all the most recent updates and service packs for your 3ds Max software in our support downloads section.

 


Layout: Modeler:

Powerful and flexible character animation setup, controls, tools and workflow:

Dynamics:

Workflow:

The Ever-Pouplar "And More!":

New Selection Modes:

New Layer Tools:

New Modeling Tools:

Encore for: The Ever-Popular "And More!"

Other Enhancements:
 
 
Silo is being sold as an internet-download-only product for both PC and Mac, available exclusively from this site by clicking on the "Buy Now" button below.

Before purchasing, download the program from our Downloads section and test it on your system to ensure that it works and does what you want it to do, as we have a no-refund policy. Please make sure that you've downloaded the latest version of the program. The download includes a free demo period of 30 days, after which point a registration code is required for the program to run.

 Upon purchasing the product, you should receive an e-mail confirmation of your purchase and successful credit card transaction, but note that this e-mail will not contain the registration codes (one for PC and one for Mac). The registration codes will be sent in a separate e-mail by our support staff. Please allow up to 1 business day for the registration codes to arrive. Your credit card transaction will be handled by a secure connection with Authorize.net, a leader in safe and reliable internet credit card processing.

A single Silo license allows a single user to use Silo on up to 3 computers, in any combination of PCs and Macs.

You can always come back to this site to download the latest version of Silo (purchasing version 1.x gives you free access to all version 1.x releases), in addition to interfaces, plugins, and models. The site will be updated regularly. If you have troubles with or questions about purchasing Silo, please contact us at support@nevercenter.com.
 
System Requirements
-Windows 2000 or better (for PC) or Mac OS X 10.3 or better

-400 MHz cpu (1 GHz recommended)

-128 Megs RAM (512 recommended)

-Graphics card supporting 1024 x 768 x 16-bit color and OpenGL (24 or 32 bit color recommended)

-10 Megs hard drive space

-Two-button mouse (three-button mouse or two-button mouse with scroll wheel recommended)

 
CINEMA 4D R9

The core of your high-end 3D environment

Top quality even better than before. With CINEMA 4D Release 9 MAXON convinces the market with trendsetting innovations, maximum usability and legendary stability.

Read more about the highlights of the over 100 new features and improvements. or have a look at the feature list.

CINEMA 4D Release 9 offers more features than ever before, no matter if for feature film, tv, advertising, science, architecture, product design or any other other field that counts on professional results.  With the modular design and its proved learning simplicity, CINEMA 4D is the perfect tool for any purpose on any budget and is available in nine languages.

Expand it as you need it
CINEMA 4D offers you all you need to create high-end 3D pictures and animations - right out of the box. And CINEMA 4D's modular design, with a total of 8 modules that can be individually purchased, allows you to custom fit the application to suit your needs and your budget. In addition the XL and Studio bundles offer groups of modules at significant savings.

CINEMA 4D R9 – The best release ever
Innovation at MAXON provides enthusiasm in the community

Release 9 offers more than 100 new features and the community is itself united:

Even the workflow enhancements, which have set new standards in the industry, make Release 9 a must have for any field. Furthermore, the modelling section got a huge amount of new features and enhancements. Features like the perfect integration of N-Gons help to push the modeller to a new level.

Far more than just a goodie is MOCCA´s totally new and perfectly integrated cloth engine: Clothilde. Breathtaking speed and unbelievable ease of use help you to get the right look for your fabrics in no time.

Additionally, Advance Render with SubPolyDisplacment, MOCCA with MotionBlending and countless further features make Release 9 the top selling application in the field of 3d modelling, animation and rendering.



System Requirements:

Minimum System Requirements:
Mac OS X 10.3 or Windows 2000 / XP
512 MByte RAM, CPU from 1GHz

Recommended System Requirements:
Mac OS X 10.3 or Windows 2000 / XP
1024 MByte RAM, CPU from 2GHz
QuickTime
up-to-date OpenGL graphics card

CD ROM drive, hard disk. Depending on your
license Macintosh or Windows only.
For continued use of the program,
registration with MAXON Computer is necessary.

The demo movies require QuickTime Player version 6 or higher. Free Download.

Low budget modeling
 
 

SketchUp is the award-winning program that finally delivers a completely new way to design in 3D.

Developed for the conceptual stages of design, this powerful yet easy-to-learn software allows for quick and easy 3D form creation, the result is an interface that supports a dynamic, creative exploration of 3D form, material and light.

SketchUp combines a compact yet robust tool-set with an intelligent guidance system that streamlines the 3D drawing process.

And it plays well with others! SketchUp exchanges data with all standard CAD, 3D modeling, image editing, and illustration applications.

Don't wait another minute to experience SketchUp. Download our FREE trial version for 8 full working hours. That's more than enough time to fall in love with its remarkably easy interface and unbelievably powerful functionality.

Exclusive features let you focus on your creativity, not programming.

Best of all, it works the way you think. Point. Click. Drag. Move. Push. Pull. Common sense terms and motions, only they yield uncommon results.

Patent Pending Push/Pull Tool
Push/Pull, as the name implies, enables you to click on a shape and simply push or pull it to create your desired 3D geometry. Much more than just an extrude tool, it allows you to create complex forms quickly and efficiently.

"Sketchy" Rendering
Sometimes, when you're just working things out at the beginning of a new design, too much precision in your drawings can be a bad thing, slowing down your thought process. SketchUp's realtime renderer lets you visually "soften" your drawings with rendering effects like jitter lines, extended edges and dynamic profiles.

Material Exploration
The relationships between color, texture, form, and light are subtle and cannot simply be inferred from monochromatic models and paint samples. That's why SketchUp makes it possible for you to experiment with color and texture directly on your model. And for those who are more technically savvy, the surface area of any material is always available for material quantity management and cost estimates.

Accurate Realtime Shadows
When designing outdoor structures, SketchUp's real-time shadow casting lets you see exactly where the sun falls as you model, allowing unprecedented dynamic solar planning.




Powerful tools that can take your designs to the next level!
SketchUp is more than simple, it's powerful. And it provides the tools and capabilities that give you incredible design flexibility.

Interactive Sections
Sectional views have been a part of the designer's toolbox since the Renaissance. SketchUp's Section Tool allows you to place cutting planes interactively, and to move them around as you are modeling to dynamically reveal inner details of your model. Once placed, you can export 2D section views of your model in any supported file format for use downstream in your workflow.

Versatile Component Architecture
Quickly organize geometry for convenient selection, while keeping it isolated from other lines and faces in your model. You can also nest components, providing both complex relationship management and double-click access to any geometry you want to edit at any one time. Once placed, you can edit all instances of a component in your scene simultaneously and interactively, without having to explode or redefine them.

Dimensions and Annotation
Design for the real world requires accurate communication, so SketchUp gives you a simple but powerful set of tools to pull out dynamic dimension strings as you work, or call attention to a special feature.

Imports and Exports
No design program works in a vacuum today, and we've worked hard to make sure that you can use your SketchUp models in a wide variety of different workflows. With SketchUp, you can import a DWG/DXF site plan as a starting point for design, work up a quick 3d model, then export back to DWG/DXF to create construction documents. SketchUp also exports 3DS, VRML, PDF, EPS, JPG, TIF, PNG and a variety of other file formats for use in all kinds of projects.



Deliver impressive presentations...fast!
Because SketchUp is so intuitive, it takes almost no time at all to translate your designs from concept to final 3D rendering.

What's more, SketchUp's TourGuide™ Technology allows you to create short animations of your models just by saving specific views. These animated "slideshows" are dynamic presentations of a model and can be extremely useful for client presentations. The key to this technology is that the animations can be created in a matter of minutes and not hours, and then either presented dynamically within SketchUp or rendered out as AVI or QuickTime videos for use elsewhere.


 
 

Tip: use a download manager like Getright, if you have download problems or broken zips (CRC errors)! They can resume broken downloads!

Tip: your MilkShape 3D crashes? Then try the Mesa 6.2.1 DLLs and install the 2 DLLs into the directory of ms3d.exe! They fix most OpenGL driver problems!

Latest Downloads

Feb 03 2005 MilkShape 3D 1.7.4 ms3d174.zip, 4031 Kb
Feb 03 2005 MilkShape 3D 1.7.4 (local download) ms3d174.zip, 4031 Kb
Sep 02 2002 MilkShape 3D Helpfile (by sckoobs) MS3DHelp.chm, 3733 Kb
Feb 03 2005 MilkShape 3D SDK 1.7.4 ms3dsdk174.zip, 51 Kb
Jan 24 2005 Mesa 6.2.1 Software OpenGL Drivers mesa621dlls.zip, 596 Kb
Aug 06 2000 MsViewer MilkShape 3D ASCII Viewer for demonstrating how to process the bones and vertices, full source code included) MsViewer.zip, 117 Kb

 

PlugIns

Aug 27 2004 X3D Exporter On X3D Exporter (24 Kb) by Roland Smeenk
Jan 23 2004 SFC/Armada/BC/Others Import and export with hardpoint/node editing On local download (954 Kb) by Chris Graham, Assimilation Software
Jan 23 2004 Elite Force model-editing suite for Milkshape On local download or SpaceStation K7 forum
Dec 1 2002 NovodeX Plugin (to create physics demos) On msNovodeX.zip222 Kb
Dec 1 2002 Lathe Plugin by Mikko Rytkönen On Download here
Dec 1 2002 Tile Texture Mapper by Mikko Rytkönen On Download here
Dec 1 2002 Model Information Plugin by scorpiomidget On Download here
Dec 1 2002 MOHAA Plugins by scorpiomidget On Download here
Dec 1 2002 Height Map Plugin by Taharez On Download here
Dec 1 2002 Terrain Generator Plugin by cam129 On Download here
Dec 1 2002 LightWave 5.x and 6.0+ plugins by CCCP On Download here
Nov 2002 Battlefield 1942 plugins by Brian Holinka On Holinka.org
Oct 30 2002 Bridge Tool by mijacs On msBridge.zip , 8 Kb
Sep 28 2002 Manual Edit by mijacs (can edit vertex values manually) On msManualEdit.zip , 10 Kb
Sep 28 2002 Select Poly Count by mijacs On msSelPolyCount.zip , 5 Kb
Sep 22 2002 C/C++ Header exporter for OpenGL/DirectX programs by Bob Nemeth On msOpenGLCppExporter.zip , 34 Kb
Sep 22 2002 Ultimate Ride Coaster Deluxe (and Ultimate Ride Disney Coaster) exporter by Gigawatt Studios On UR Mod Tool - MilkShape 3-D Exporter.zip , 55 Kb
Aug 04 2002 Ghoul2 Model Importer, can be used for Jedi Knight II, Soldier of Fortune II msGLMImporter.zip, 47 Kb
Jul 12 2002 Ghoul2 .glm importer by Bermshot, only version 2 works Jedi Dreams
Jul 6 2002 Neverwinter Nights Importer/Exporter for ASCII MDL Moradin's Closet - Tools
Jun 13 2002 BlitzBasic Exporter www.blitzbasic.com, Section
Jun 13 2002 DirectX 8.1 Exporter by John Thompson msXExporter.zip, 138 Kb
Jan 27 2002 Orbiter Mesh ASCII Exporter 1.1 by Nicholas Musurca OrbiterPlugin11_MS3D.zip, 29 Kb
Jan 18 2002 Return to Castle Wolfenstein MDC Importer by sanjo msMDCImporter.zip, 30 Kb
Jan 18 2002 Dominic Laflamme's SOFTIMAGE|XSI Importer msXSIImporter.zip, 279 Kb
Sep 06 2001 Dave Murphy's Surreal Software's RIOT engine format tools for MilkShape www.conceptcoding.com/ section PC
Jul 07 2001 DragonZap's Scale All Tool msToolScaleAll.zip, 3 Kb
Jul 07 2001 DragonZap's Reverse Animation Tool msToolReverseAnimation.zip, 3 Kb
Jul 07 2001 DragonZap's Mirror All Tool msOperationMirrorAll.zip, 5 Kb
Jul 07 2001 DragonZap's Fat Boy Tool msToolFatBoy.zip, 7 Kb
Jul 06 2001 DragonZap's Black and White Tools msL3DTools.zip, 356 Kb
Jul 06 2001 Beta Rune SuperCoolModel Exporter for Milkshape 3D by Gwynhala rune4ms3d_beta1.zip, 64 Kb
Jul 06 2001 Genesis3d GenEdit 3DT exporter by BlAeQ8 3dtexporter.zip, 30 Kb
Jun 16 2001 DirectX 8.0 Exporter by GenericBum DirectXexp.zip, 32 Kb
Feb 20 2001 Jedi Knights 3do Exporter by Zymotico (web) 3doExmilk3d.zip, 29 Kb
Feb 17 2001 Morfit Engine PlugIn by Brad Buchanan From www.vb3d.com,
Jan 29 2001 Latest NOD importer/exporter for Vampire:tMR by Yith From MapDepo, 14Kb
Jan 02 2001 Nebula Exporter for The Nebula Device by Dirk Ulbricht (in section Small Tools) msNebulaExporter.zip, 46Kb
Nov 09 2000 NOD Exporter (source code only) msNODExporter.zip, 20Kb
Nov 09 2000 NOD Importer (source code only) msNODImporter.zip, 24 Kb
Nov 09 2000 The Sims SKN Exporter (source code only)
NOTE: this one is not finished yet!
msSKNExporter.zip, 18 Kb
Okt 28 2000 VRML97 Exporter by Roland Smeenk In articles section of http://www.smeenk.com
May 29 2000 WildTangent GameDriver BDY Exporter by David Hof (aka Countach) msWTGDBdyExporter.zip, 30 Kb

 

Free Modeling Programs
 

Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback (see the features and screenshots). Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X under the GNU Public License.

License

Blender is being released with source codes under the GNU Public License.

Blender therefore is fully free to use and distribute within any educational, professional or commercial environment. Artwork created with Blender - including python scripts - is the sole property of the creator.




Interface




Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Undo support on all levels
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
Anti-aliased fonts with international translation support
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
Built-in text editor for annotations and editing Python scripts
Consistent interface across all platforms


Modeling




A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
'Smooth proxy' style catmull-clark subdivision surfaces with optimal iso-lines display and sharpness editing
Mesh modeling based on vertex, edge and/or face selection
Boolean mesh functions
Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
Python scripting access for custom tools




Animation




Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
Non-linear animation mixer with automated walkcycles along paths
Constraint system
Vertex key framing for morphing, with controlling sliders
Character animation pose editor
Animatable lattice deformation
'Ipo' system integrates both motion curve and traditional key-frame editing
Audio playback, mixing and editing support for sound synchronisation
Python scripting access for custom and procedural animation effects


Rendering




Very fast inbuilt raytracer
Integral support for the famous Yafray render engine
Oversampling, motion blur, post-production effects, fields, non-square pixels
Environment maps, halos, lens flares, fog
Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
Edge rendering for toon shading
Procedural Textures
Ambient Occlusion
Radiosity solver
Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
UV texture editor with various mesh unwrap modes




Realtime 3D/game creation




Graphical editor for defining interactive behavior without programming
Collision detection and dynamics simulation
Python scripting API for sophisticated control and AI, fully defined advanced game logic
Supports all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
Playback of games and interactive 3D content without compiling or preprocessing
Audio, using the SDL toolkit
Multi-layering of Scenes for overlay interfaces






Files



Save all scene data in a single .blend file
.blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin


Supported Platforms

Windows 98, ME, 2000, XP
Mac OS X
Linux (i386)
Linux (PPC)
FreeBSD 5.3 (i386)
SGI Irix 6.5
Sun Solaris 2.8 (sparc)
 
Want to create and play your own 3D character in your favorite video game? Do it with Autodesk Gmax.

Gmax is a free 3D modeling and animation tool based on award-winning Autodesk® 3ds Max® software. Built for gamers to create their own in-game content for Gmax ready games, a gamer can produce everything from characters and vehicles to landscapes and props. Not only do you get to customize your games, you also learn 3D design within a professional-level tool. 

Build the worlds you want to see, in the games you love to play with Gmax software.

Game developers & publishers: Design and sell better games with Gmax in your pipeline. Join Autodesk® Sparks®, and use the API and tools to extend your game with custom game packs - find out more.

game_boxes.jpg

 

Features

Intended to be a fully capable 3D level editing, modeling, animation, and texture mapping tool, Autodesk Gmax ships with a full suite of professional 3D content and animation features. Autodesk Media and Entertainment approved game developers can publish Gmax game packs, which customize the downloadable version of Gmax into a fully featured level editor for supported game titles.

screenshot1.jpg screenshot2.jpg

What's in Gmax 1.2
arrow-gmax
Gmax 1.2 includes a completely redesigned Material Editor based on the material editor the pro's use in Autodesk® 3ds Max®. Gmax is the perfect tool for learning all the skills you'll need to land your dream job as a 3D artist!

arrow-gmaxGmax 1.2 features a new registration mechanism that allows users to use Gmax at work and at home. Once you've registered your copy of Gmax - be sure to hang on to the registration code that will be e-mailed to the address you provide. This code allows you to install and use Gmax anywhere you want.

arrow-gmaxArchitecture

transparent pixel plus-bullet-grey Multi-threaded for superior performance
plus-bullet-grey Support for Autodesk's powerful 3ds Max scripting language MAXScript™
plus-bullet-grey Hardware accelerated viewport graphics support OpenGL, Direct3D, or Heidi®
plus-bullet-grey Individual modifiers, materials, maps, and controllers to help you model, texture and animate your own 3D content

arrow-gmaxViewport interaction

transparent pixel plus-bullet-grey Amazingly real WYSIWYG viewports to display all the textures and animation you create
plus-bullet-grey Customize your viewports to help you model: Left, Right, Perspective, Top, etc.
plus-bullet-grey 2D and 3D snap system-to help you place objects where you want them
plus-bullet-grey Several object alignment tools to help you place, pivot, clone and array your 3D models
plus-bullet-grey Several selection and grouping tools to help you manage your 3D scene

arrow-gmaxMaterials and Mapping

transparent pixel plus-bullet-grey Several texture mapping tools to help you align, rotate, and scale your textures on objects or faces
plus-bullet-grey Vertex colors painting tools
plus-bullet-grey Texture mapping options for spherical, planar, box projections
plus-bullet-grey Direct manipulation of texture vertices with extensive UVW Unwrap tool

arrow-gmaxCreation and Modeling

transparent pixel plus-bullet-grey Extensive 2D and 3D parametric primitives
plus-bullet-grey Convert 3D objects and primitives to other base geometry types
plus-bullet-grey Modeling tools for splines, polygons, polygonal mesh, and Bezier patches
plus-bullet-grey Polygon modeler with smoothing groups, mapping channels, vertex colors and custom face data
plus-bullet-grey Polygon "proof" tools
plus-bullet-grey MeshSmooth NURMS for organic modeling
plus-bullet-grey Advanced spline-based patch modeling with patch, extrusions, beveling, welding edges, vertices, and more
plus-bullet-grey Soft Selection tools for variably weighted surface control
plus-bullet-grey Patch surface modifiers like Relax, UVW Unwrap, UVW Map, Material, etc and sub-object selection modifier for greater control of the surface properties
plus-bullet-grey Explicit or procedural modeling modes

arrow-gmaxAnimation

transparent pixel plus-bullet-grey Fully customizable timeline so you can create animations of any length and complexity
plus-bullet-grey Several controller types to help reduce time and complexity of creating animation
plus-bullet-grey Shaded Bones with a unique squash and stretch ability
plus-bullet-grey Trackview to help advanced animators manage complex animations
plus-bullet-grey The Trackbar can display audio files for matching up animations with audio
plus-bullet-grey Multiple keyframe animation tools to help you create realistic animation
plus-bullet-grey Basic character creation tools including a 2 limb animation solver, bones system and skinning

arrow-gmaxLights

transparent pixel plus-bullet-grey Light types include omni, free and target spot, free and target directional
plus-bullet-grey All light types support plug-in shadows, shadow color and density, projected images, contrast, edge softness, attenuation and decay

arrow-gmaxCameras

transparent pixel plus-bullet-grey Create cameras to visualize your animation
plus-bullet-grey Precise alignment and tracking tools to help you capture the action

arrow-gmaxScripting

transparent pixel plus-bullet-grey Support for powerful 3ds Max MAXScript-write custom scripts to customize your user interface and tools
plus-bullet-grey Visual MAXScript, for quickly creating UI elements and layouts for MAXScript
plus-bullet-grey Drag and drop support for MAXScript-add your favorite scripts to your toolbar
plus-bullet-grey MAXScript Macro Recorder records your commands as you create-a great tool to help you learn MAXScript for you future job as an animator

arrow-gmaxWorkflow

transparent pixel plus-bullet-grey Non-modal workflow: model, texture and animate in one consistent interface
plus-bullet-grey Xrefs-load external references to help manage your assets
plus-bullet-grey Add User Interface elements like sliders, dropdown lists, and buttons
plus-bullet-grey Parameter Wiring connects any parameter from one object to another for cause and effect style animation
plus-bullet-grey Undo and Redo definable in-depth with separate scene and viewport lists
plus-bullet-grey Customizable user interface-customize your environment to suit your taste.
plus-bullet-grey Customize interface elements, colors, custom toolbars, buttons, tool tips, macros, and scripts and quad menus.
plus-bullet-grey Support for Macromedia Flash for complete user interface customization.
plus-bullet-grey Context-sensitive menus for fast workflow

 

ppModeler Features

Modeling

  • SDS modeling, with sharp edges
  • Symmetrical meshes
  • Blob modeleing, with ellipse, 3D splines, 3D meshes.
  • 2D/3D curves: mixe of straight lines and splines, Read TTF font, Boolean operations.
  • Toolboxes on meshes, faces, edges and vertices, texture projection.
  • Use the mouse and/or the keyboard (numerical values)

Texturing

  • 4 Texture projectors: plane, cylinder, sphere and uv.
  • Procedural texture generated by scripts

Animation

  • Morphing
  • Skining

Export/Import

  • Export to: 3DS, OBJ, Direct X, DXF, VRML, Virtual Light, SunFlow, Virtual Light Possibility to add new exporter with scripts.
  • Import from: 3DS, LWO, OBJ, VRML, DXF
  • Export to POV, RENDERMAN.

File

  • All scene data (meshes, animation, texture...) save in one '.3de' file
  • A screenshot can be associated with a scene, so a scene preview is accecible
  • Image File: Read from GIF, Read/Write from JPG, BMP, TGA, PCX.

Supported Platforms

  • Windows 95/98/NT/2000/XP
  • Linux
  • BeOS

What will come... (in no specific order)

  • Animation, with an animation window (key, spline...), BVH import.
  • Modifiers will work on vertices (not on meshes as it is now)
  • Better management of the history
  • 3D manipulator
  • New modeling tools: extrude a face along a spline, split and connect edges, better bevel edges, cut tool, draw polygon on mesh, bridge between 2 faces...
  • 2D procedural texture + 3D procedural into projected texture
  • Drawing on textured mesh
  • Cloth and hair toolboxes
  • Plant toolbox
  • ...
 

 
 
 
 

 
 
 
 

 
 
 
 

 
 
 
 

 

Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.

It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.

There is no support in Wings for doing animations.

System Requirements

  • Windows: Any version; OpenGL required.
  • Mac OS X: From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
  • Linux: Open GL or Mesa required.
  • Other Unix: OpenGL required; you'll need to build from source.

Learning Wings

Export Formats

  • Nendo (NDO)
  • 3D Studio (3DS)
  • Wavefront (OBJ)
  • VRML (WRL)
  • Renderware (RWX)
  • FBX (on Windows and Mac OS X)
  • Yafray
  • Toxic

Import Formats

  • Nendo (NDO)
  • 3D Studio (3DS)
  • Wavefront (OBJ)
  • FBX (on Windows and Mac OS X)
  • Adobe Illustrator 8 (AI)
 
Features
  • 3D Modeler - Create and modify 3D models.  Built-in primitives such as spheres, cylinders, platonic solids, etc.; mesh-edit and subdivision; splines, extrusion, lathing, modifiers, bevel and warps,
  • TrueType font support - 2D and 3D extruded text for any TrueType font.
  • OpenGL based real time operation,
  • Import and modify .3DS (3D Studio), .LWO (Lightwave), and .OBJ (Wavefront) object files,
  • Export .3DS files,
  • Built in 3D Object browser,
  • Jointed character editor,
  • Morph targets,
  • Anti-aliased software renderer for high quality, production quality images,
  • Create 3D scenes and animations and output .AVI movie files, .JPG and .BMP images,
  • Supports textures, bump maps, soft shadows, spotlights, fog, and much more,
  • Texture support for .BMP, .GIF, and .JPG format files,
  • Print images of scenes and models.
System Requirements
  • Windows NT4, Win95, Win98, WinSE, Win2K, or WinXP,
  • OpenGL accelerated graphics card with full ICD support, (ala GeForce),
  • 64 MB memory, 128MB recommended, or 256MB if you use WinXP,
  • 300 MHz Pentium,
  • 5MB disk space.

 

Art of Illusion is a free, open source 3D modelling and rendering studio. It is written entirely in Java, and should be usable on any Java Virtual Machine which is compatible with J2SE 1.4 or later.

The current version is 2.1, released June 14, 2005. This version is both stable and powerful enough to be used for serious, high end animation work. Many of its capabilities rival those found in commercial programs. Some of the highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials.

Click here to download the program.

If you want some idea of what Art of Illusion is capable of, take a look at the screenshots and art gallery.

We now have an extensive documentation section. This includes the user manual, as well as a number of tutorials covering different aspects of the program.

Discussion forums, bug reporting, and much more can be accessed through the SourceForge project page for Art of Illusion.

Art of Illusion may be freely distributed and modified under the terms of the Free Software Foundation's General Public License. To download the source code, click here.

Are you interesting in contributing to Art of Illusion? I would love to have your help! Click here for a list of suggested projects for both programmers and non-programmers.

Comments, suggestions, and bug reports are always welcome! I can be reached at peastman@users.sourceforge.net.

Copyright 2006 TAP Inc. All rights reserved.